Title BakedSDF: Meshing Neural SDFs for Real-Time View Synthesis
Author Lior Yariv and Peter Hedman and Christian Reiser and Dor Verbin and Pratul P. Srinivasan and Richard Szeliski and Jonathan T. Barron and Ben Mildenhall
Conf/Jour SIGGRAPH
Year 2023
Project BakedSDF
Paper BakedSDF: Meshing Neural SDFs for Real-Time View Synthesis (readpaper.com)

image.png

  • 对前景物体采用类似VolSDF的方法训练Modeling density with an SDF
  • 使用Marching Cube 的方法来提取高分辨率网格Baking a high-resolution mesh
  • Modeling view-dependent appearance,对baked后的高分辨率网格上顶点:采用漫反射颜色和球形高斯叶(前景3个波瓣,远处背景使用1个波瓣)
    • $\mathbf{C}=\mathbf{c}_{d}+\sum_{i=1}^{N}\mathbf{c}_{i}\exp\left(\lambda_{i}\left(\mu_{i}\cdot\mathbf{d}-1\right)\right).$
Read more »

Title Ref-NeuS: Ambiguity-Reduced Neural Implicit Surface Learning for Multi-View Reconstruction with Reflection
Author Wenhang Ge1 Tao Hu 2 Haoyu Zhao 1 Shu Liu 3 Ying-Cong Chen1,∗
Conf/Jour ICCV Oral
Year 2023
Project Ref-NeuS (g3956.github.io)
Paper Ref-NeuS: Ambiguity-Reduced Neural Implicit Surface Learning for Multi-View Reconstruction with Reflection (readpaper.com)
  • Anomaly Detection for Reflection Score + Visibility Identification for Reflection Score
  • Reflection Direction Dependent Radiance反射感知的光度损失
Read more »

Title Multiview Neural Surface Reconstruction by Disentangling Geometry and Appearance
Author Lior Yariv, Yoni Kasten, Dror Moran, Meirav Galun, Matan Atzmon, Ronen Basri, Yaron Lipman
Conf/Jour NeurIPS
Year 2020
Project Multiview Neural Surface Reconstruction by Disentangling Geometry and Appearance (lioryariv.github.io)
Paper Multiview Neural Surface Reconstruction by Disentangling Geometry and Appearance (readpaper.com)

image.png

端到端的IDR:可以从masked的2D图像中学习3D几何、外观,允许粗略的相机估计

Read more »

Title Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstruction
Author Fu, Qiancheng and Xu, Qingshan and Ong, Yew-Soon and Tao, Wenbing
Conf/Jour NeurIPS
Year 2022
Project GhiXu/Geo-Neus: Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstruction (NeurIPS 2022) (github.com)
Paper Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstruction (readpaper.com)

几何先验:使用COLMAP产生的稀疏点来作为SDF的显示监督—>可以捕获强纹理的复杂几何细节
具有多视图立体约束的隐式曲面上的几何一致监督—>大面积的光滑区域
image.png

Read more »

Title HF-NeuS: Improved Surface Reconstruction Using High-Frequency Details
Author _Yiqun Wang, Ivan Skorokhodov, Peter Wonka_
Conf/Jour NeurIPS
Year 2022
Project yiqun-wang/HFS: HF-NeuS: Improved Surface Reconstruction Using High-Frequency Details (NeurIPS 2022) (github.com)
Paper Improved surface reconstruction using high-frequency details (readpaper.com)

贡献:

  • 新的SDF与透明度$\alpha$关系函数,相较于NeuS更简单
  • 将SDF分解为两个独立隐函数的组合:基和位移。并利用自适应尺度约束对隐函数分布不理想的区域进行重点优化,可以重构出比以往工作更精细的曲面
Read more »

Title Color-NeuS: Reconstructing Neural Implicit Surfaces with Color
Author Licheng Zhong1 , Lixin Yang1,2 , Kailin Li1, Haoyu Zhen1, Mei Han3, Cewu Lu1,2
Conf/Jour arXiv
Year 2023
Project Color-NeuS (colmar-zlicheng.github.io)
Paper Color-NeuS: Reconstructing Neural Implicit Surfaces with Color (readpaper.com)

集成了与视图无关的全局颜色变量和与视图相关的relight效果
image.png

Read more »

image.png

贡献:

  • BRDF+SDF+PBR新框架,端到端训练,重建出Face的外观和几何
  • 简单而新的低秩先验,镜面反射部分的Material Integral. 表示为线性组合的BRDF基
Read more »

Title FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularization
Author Jiawei Yang Marco Pavone Yue Wang
Conf/Jour CVPR
Year 2023
Project FreeNeRF: Frequency-regularized NeRF (jiawei-yang.github.io)
Paper FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularization (readpaper.com)

Frequency regularized NeRF (FreeNeRF)
image.png
T为正则化持续时间,t为当前训练迭代,L为输入位置编码的长度

How:

  • High-frequency inputs cause the catastrophic failure in few-shot neural rendering.
    • 位置编码中高频信号可以使高频分量更快收敛,但是过快收敛将导致少样本神经渲染中灾难性的过拟合
    • 测试:将高频位置编码位设置为0,pos_enc[int(L * x%): ] = 0, , L为位置编码的长度,x是可见比率
  • Frequency regularization enjoys the benefits of both high-frequency and low-frequency signals.
    • 频率正则化:根据训练时间steps,线性增加的频率mask,来正则化可见频谱。即刚开始使用低频,逐步增加高频信号的可见性
    • 频率正则化有助于降低在开始时导致灾难性故障的过度拟合风险,并避免在最终导致过度平滑的欠拟合
  • Occlusion regularization addresses the near-camera floaters.
    • 遮挡正则化,对相机附近密集场进行乘法
Read more »

Title Floaters No More: Radiance Field Gradient Scaling for Improved Near-Camera Training
Author Julien Philip1, Valentin Deschaintre1
Conf/Jour The Eurographics Association
Year 2023
Project Floaters No More: Radiance Field Gradient Scaling for Improved Near-Camera Training (gradient-scaling.github.io)
Paper Floaters No More: Radiance Field Gradient Scaling for Improved Near-Camera Training (readpaper.com)

image.png

消除由近平面过度采样导致的摄像头附近漂浮物
可以通过几行代码简单的用于:

  • Mip-NeRF 360
  • InstantNGP
  • DVGO
  • TensoRF
Read more »

image.png

在Neus基础上添加了:

  • 哈希编码加速
    • 定制的二阶导数反向传播计算
    • 渐进式学习策略(渐进添加高leve的哈希表)
  • 动态场景重建
    • 全局变换预测
    • 增量训练策略

主要代码通过cuda c++编写

Read more »